The keynote speaker will introduce the theory of gamification and play mechanics, and discuss game design such that tasks meet learning objectives and assessment criteria. Additional speakers will lead micro sessions in which delegates will learn about a bioscience topic through games and/or play, and then reflect on how this style of teaching could benefit their own practice.
These sessions will cover various approaches to playing, from digital games/interactive media and table top games to use of tools such as Lego and role play. Delegates are encouraged to share their own practice and evidence through a virtual poster session as well as via the micro sessions, and online resources will be made available after the event.
People interested in running a micro session based on their own teaching practice should email Pen Holland before 28th April 2017, and include a brief abstract (300 words max.).
Register to attend this workshop by emailing email@example.com before 16th June 2017 (subject to space; places will be confirmed from May 2017 on a first-come, first-served system with speakers taking priority).